Title
Publisher
Frogger / Hasbro
Genre Arcade
Features GameBoy, Color GameBoy Compatible / 2 Players (Alternate)
Reviewer Eric
Summary
Gameplay

froggerFrogger, the Classic Arcade hit from the 80's, makes its debut on the Color GameBoy. This re-incarnation remains faithful to the original, in which you help a poor little frog find its way across a road and river to the safety of an open bay. You can jump forwards, backwards, left and right.

This in itself is simple, the hard part is avoiding the cars and buses on what is a perpetually busy five lane road. Nimble foot-work is required, since the vehicles all travel at different speeds. As you progress, they get even faster, which makes avoiding them even harder.

Once you get past the road, it's time for the river, where you'll have to hop and bop on turtles, logs and crocodiles to make it to an open bay. Unfortunately, the logs and turtles in the river get less frequent and faster with each level.

You lose a life though every time you get run-over by a vehicle, land in the water (aren't frogs able to swim?) or get stupid and stay on a log that goes off the screen on the left and right. Oh yes, I forgot to mention that you only have about a minute to get from the bottom to the top. If your time runs out, you lose your frog.

In between, you can gain more points if you eat a fly or deliver a log frog to the bay. Game play in the two player mode is exactly the same, with each player taking a turn after the other dies. Winner is the one who has the highest score after five frogs.

Original Arcade

Color GameBoy

frogger frogger

Verdict Be afraid, be very afraid of any game bearing the moniker, 'The Arcade Hit Classic'. I have no doubt that in its day and age, Frogger was a hit, but compared to today's standards, Frogger is s--hit! Sorry for the vernacular, but games cost money, and I would be remiss in my duties as a reviewer if I didn't tell it like it is.

On the whole, success in Frogger depends on simplistic hand-eye co-ordination. There isn't a need for strategy and/or intellect. The motor skills of a five year old would do nicely, thank you. But if you do happen to beat the game with a high score, don't think of showing off. There isn't any battery back-up, so all high scores are erased when the unit is turned off. This sucks big time, but seeing as how my cart is headed for the rubbish bin, it isn't such a big deal.

Yes, I hate this game. I knew it the moment I found myself killing frogs instead of guiding them to safety. I even did some naughty things to relieve the tedium, like pretending the Log Frog I kept hopping on was a female in need of tadpoles (you'll know what I mean if you're crazy enough to play the game). I could go on, but what would be the point - I'd still be left with a terrible game.

I'll leave you now with an excerpt from Nintendo's Color GameBoy Primer. Please copy it and sent it along to Hasbro Interactive, and don't be afraid to use that word that rhymes nicely with 'Hit'.

"As described previously, it is relatively easy to “colorize” a Game Boy game for use on Game Boy Color using the Colorized DMG/MGB programming model. However, this may lead to a consumer disappointment if the game is not improved over the original game in some way other than simple colorization."