Title Publisher |
Frogger / Hasbro | ||||
Genre | Arcade | ||||
Features | GameBoy, Color GameBoy Compatible / 2 Players (Alternate) | ||||
Reviewer | Eric | ||||
Summary Gameplay |
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Verdict | Be afraid, be very afraid of any game bearing the moniker, 'The Arcade Hit Classic'.
I have no doubt that in its day and age, Frogger was a hit, but compared to today's standards, Frogger is s--hit!
Sorry for the vernacular, but games cost money, and I would be remiss in my duties as a reviewer if I didn't tell
it like it is. On the whole, success in Frogger depends on simplistic hand-eye co-ordination. There isn't a need for strategy and/or intellect. The motor skills of a five year old would do nicely, thank you. But if you do happen to beat the game with a high score, don't think of showing off. There isn't any battery back-up, so all high scores are erased when the unit is turned off. This sucks big time, but seeing as how my cart is headed for the rubbish bin, it isn't such a big deal. Yes, I hate this game. I knew it the moment I found myself killing frogs instead of guiding them to safety. I even did some naughty things to relieve the tedium, like pretending the Log Frog I kept hopping on was a female in need of tadpoles (you'll know what I mean if you're crazy enough to play the game). I could go on, but what would be the point - I'd still be left with a terrible game. I'll leave you now with an excerpt from Nintendo's Color GameBoy Primer. Please copy it and sent it along to Hasbro Interactive, and don't be afraid to use that word that rhymes nicely with 'Hit'. "As described previously, it is relatively easy to “colorize” a Game Boy game for use on Game Boy Color using the Colorized DMG/MGB programming model. However, this may lead to a consumer disappointment if the game is not improved over the original game in some way other than simple colorization." |