Game Review Data
 
Game Title
 Super Mario Advance - Includes both Super Mario USA and Mario Bros.
Publisher
Nintendo
Features
1 Cartridge 4 Players with Link Cable. Battery Backup
Format
Platform
Reviewer
Vic Viper


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

With every new Nintendo system comes a new Mario game, and the GBA is no exception. Nintendo's newest title, Mario Advance, brings back some of the old, while at the same time blending it with several new features. What Super Mario Bros. Deluxe was for the GameBoy Color, Super Mario Advance is for the GameBoy Advance.

Screen Shots

GamePlay

The cartridge contains two games, first a remake of a remake of Super Mario USA (Super Mario Bros. 2 originally appeared in the USA, but based on its success, the Japanese took the game back to their country as Super Mario USA). The game first appeared on the NES/FC, then got upgraded on the Super FC/NES in the Super Mario Allstars game collection. The GameBoy Advance version is based on the Super FC/NES remake. In addition to Super Mario USA, the cartridge also includes the original Mario Brothers game which is a classic arcade style game experience that was common to see in Nintendo's early days.

Super Mario USA is quite different from all other Mario games released, mainly because of its origin, which was from another game. It starts by letting you choose a character -- Mario, Luigi, Kinopio (Toad), or Princess Peach. Each character is unique; Mario is the well-rounded one, Luigi is known for his extraordinary jumping ability, Toad is the fastest of the bunch, and Princess Peach has the ability to hover for a few seconds. The level design is different from other Mario games because there are a lot of vertical areas in which you must jump up platforms or climb ladders. There are vegetables that you can uproot to throw at enemies, in addition to throwing vegetables, enemies can be thrown in the same way (even the huge ones, just not bosses).

The GBA version has its own new features, such as the huge enemies I just mentioned. There is also an abundance of hearts (used to refill your life) in the game that just wasn't in the original version. You can obtain hearts by either finding them (located in several places in the air or under roots) or by throwing the large enemies. I believe they put the extra hearts in the game to compensate for the difficulty moving around in a less-than-full resolution environment (although you can scroll the screen using the L button). Also added to the GBA version are large coins; there are 5 on each stage for you to find and collect. Other than this and a few other parts that seem to show off the GBA hardware rather than add more to the game (carousels and bouncing balls), the game is pretty much identical to the Super FC/NES version.

Mario Brothers is an extra bonus added to the game which I was very happy to see included. In this game, there are two pipes at the top that enemies come out of. Your job is to hit them from below the platform they're walking on (or use a POW block) in order to flip them over. Once the enemy is on its back, Mario must then run up and kick the enemy to finish it off -- otherwise the enemy will get back up and move faster. While this may sound simple, the game gets more difficult in later levels, adding fireballs, jumping enemies, falling icicles, ice platforms, etc. to the mix. Every 5 levels or so, there is a bonus round where you collect 10 coins in under 20 seconds to score extra points. In addition to the single player Mario Brothers game, there is a 4 player mode that will work with one host copy of the game serving 3 other GBA's.

Controls

The control of Super Mario USA is easy to master: A to jump, hold B to run. Super jumping can be achieved by holding down on the D-Pad until the character starts flashing, then pressing A to jump. The L button scrolls the screen, and pressing Start will bring up a menu that allows you to save your game, start over, or quit to the main menu. Overall, the controls are well suited for a platform game.

The controls in Mario Bros. are similar, except there is no need to save the game or scroll the screen.

Graphics

The graphics in Super Mario USA are essentially the Super FC/NES graphics with a few added enhancements to show off what the GBA can do. Due to the differing resolutions between the GBA and SFC, the GBA requires a similar feature to that in Super Mario DX on GBC, a screen scrolling option that allows you to see the rest of what would normally be seen. While the limited resolution increases difficulty somewhat, the game is far from impossible, and provides a fair challenge. Super Mario USA makes good use of various effects, such as scaling, rotation, and mosaic. The scrolling seems to work well with the GBA screen, not causing any motion blur.

The graphics in Mario Bros., while simple, are nice. Added to this version are backgrounds, as well as SFC quality graphics (color and design) for characters, enemies, and platforms.

Sound & Music

The music in Super Mario USA is well done. You can expect the same songs you heard in the Super FC/NES versions, which are enhanced versions of the FC/NES's songs. The one thing that is bound to start some controversy is the addition of character voices. If you have a Nintendo 64, you're probably used to this by now. Ever since we first heard "It'sa me, Mario!" Nintendo has been using voices for many of its characters. While I find Mario and Luigi's voices to be tolerable, Kinopio/Toad's voice is very annoying and it makes me try to avoid using him. Princess Peach's voices aren't that bad, but can get bothersome after a while. This game does a good job of showing what the GBA's sound processing is capable of.

Final Comments

Mario games have traditionally set the standard for what to expect in a platformer. Since the first Super Mario Bros. game, to Super Mario World, to Mario 64, Nintendo has been adding more depth to its games. While Super Mario Advance is a remake of an older game, it continues the tradition by offering a game that pushes the envelope of portable gaming. While some parts of this game may just be a technological showcase of visuals and voices, Super Mario Advance still comes together as a solid title that no one with a GameBoy Advance should be without.

@ EAGB Advance 2002. All rights reserved.