Game Review Data
 
Game Title
Hot Wheels - Velocity X
Publisher
THQ
Features
1 Player. Password Save.
Format
Racing
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

According to Mattel, "somewhere in the world two Hot Wheels cars are sold every second of the day". Indeed, that is a lot of toy cars, and proves quite convincingly that the Hot Wheels brand is fantastically popular. As is the case these days, anything "popular" inevitably ends up as video game, and thus we have Hot Wheels - Velocity X, the second Hot Wheels brand racing game to make an appearance on the GBA. The first game utilized a clever mix of Mode 7 and static backgrounds to produce a rather pleasing illusion of 3D. What it did lack, however, were the incredible stunts that the track sets is famed for. Hopefully this has been remedied here...

Screen Shots

GamePlay

Velocity X allows you to tackle the Hot Wheels universe in three different ways - Story Mode, Race Mode and Challenge, although the latter two aren't fully available until you've completed the Story section.

The Story section offers a number of challenges across five themed areas and if you are successful, will unlock extra cars, stunts and collectors cards. The challenges themselves range from a simple race to destroying cars or even disposing of bombs in the river. None of this is as easy as it sounds of course, as you will be hindered by opposition drivers and a timer. Some missions also require you to perform stunts in order to gain a pre-determined rating which can be quite tricky especially when you must also come first in a race.

Race Mode allows you to hurtle around any of the unlocked areas in order to gain pole position. The nice thing about this option is that you have the ability to edit the race as you wish, so you can alter the number of competitors, laps and even the difficulty setting.

Finally, and best of all, is the Challenge Mode which is split into Tag or Battle. The Tag section challenges you to tag all challengers and avoid them tagging you back for the duration of the game.

Destruction Derby fans are catered for in the Battle section where the last car standing is the winner. The password system is refreshingly simple and is constructed of a mere seven numbers. This is probably because all it records is levels completed and bonuses unlocked; it doesn't even attempt to deal with your remaining lives, etc. thus avoiding those awful password saves that often read like arcane computer code.

Controls

As with other Sapphire developed titles, the control system allows you to choose one of two different driving options - Beginner and Advance.

In some respects, the Beginner option is actually more difficult as you have to hover the D-Pad in the direction you wish the car to go, so rather than steering it feels like you're actually pushing your car.

The Advance control is more traditional. Pressing left or right on the D-pad moves the car accordingly while pressing 'A' accelerates. Various weapons and pick up's are activated with the 'R' shoulder button which makes targeting the other cars simple indeed.

Graphics

While the first game, Burning Rubber, employed a first person perspective, the developers of Velocity X have opted instead for an isometric environment. This works reasonably well, although it does make the visuals seem rather simplistic and gives it a comic book feel. Another disappointment is the apparent lack of detail in the cars, which make them all look the same and rarely resemble their collectors cards.

Sad to say, the visuals in Velocity X is a far cry from Crawfish Interactive's Driven, which is the closest example I can think of to compare it with. In Driven, the animation was slick and the movement of the cars were well designed. In Velocity X, however, everything is just minimal. Although this title is undoubtedly aimed at younger players, you do get the feeling that the developers have cut more than a few corners, which is unacceptable regardless of the game's intended audience.

Sound & Music

Like the visuals the audio is also minimal, and does what it's supposed to do and that's all. There's a soundtrack of course, and although it isn't bad, it won't have you tapping your feet or donning your headphones.

Sound effects like engine revs, lasers and skidding are also present, and while they pop up in the required places they've clearly been used in a very economical fashion.

Final Comments

While there is a lot to commend in Velocity X, it's simply not as much fun as the first game. This could be due to the fact that it's aimed at a much younger audience, resulting in a driving experience that's simple and minimal. What's good though are the various options and gaming modes, which adds some much needed spice and variety.

Sadly, replay value is minimal (that word again!?), and once you've conquered the Story Mode and played the Challenges a few times, there's little chance that you'll be tempted back. What it does offer, however, is a GameCube link up feature and if you're lucky enough to own both a GameCube and the special cable, you'll be able to play several new cars in both the GBA and GameCube versions.

Overall, Velocity X is a definite "try before you buy" title and that's only if you're a Hot Wheels fan to start with.

@ EAGB Advance 2002. All rights reserved.