Game Review Data
 
Game Title
Pinball Advance
Publisher
Zoo
Features
1 Player. Three Tables. Battery Save.
Format
Pinball Sim
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

The GBA isn't exactly short of pinball games and until recently, most have followed a theme such as SEGA's 'Pinball of the Dead' or 'Muppets Pinball' from UbiSoft, and a "straight" pinball game was considered a bit of a risk. Personally, I can't help thinking that to truly experience pinball, it does have to be played on a 'real' table. To make it an entertaining GBA version, it needs to offer some type of unique gaming experience--the question is, did the developers of Pinball Advance manage this, or should you simply hunt down the pinball experience in your local retro arcade?

Screen Shots

GamePlay

Hey, it's pinball, so if you don't know the basics you probably shouldn't be reading this review in the first place, but here they are anyway. Choose a table (there are three available), and repeatedly hit your silver pinball up a variety of ramps and bumpers to win points and reach a high score.

There's also the minor challenge of avoiding the many exits, as once the ball disappears you must start over with the next one. Fortunately, you can choose the difficulty level and with it the number of balls, ranging from three to five, that you have available in any one game. Pinball Advance makes no excuses for sticking by the tried and tested formula of all pinball titles, where the real trick is to discover all the bonus items and how to unlock those all-important points.

Finally, although any game that automatically records your data via battery backup as opposed to forcing you to deal with sometimes impossible passwords is a plus, what is strange here is that the only reason for its inclusion appears to be saving the high scores. Nice, but maybe not necessary.

Controls

The control system is irritating to say the least. I've played so many Pinball games on the GBA now that use the shoulder buttons to control the flippers that it seems illogical to use anything else, in this case the A button and the D pad. Also, the plunger is perfectly visible on two of the tables but it's hidden in one, meaning you've absolutely no idea how fast your pinball will enter the table.

However, the ball's physics, essential for any pinball sim, are pleasing and there is a very realistic feeling of weight as it bounces around the table. Unusually this alters slightly over the three various tables, with some of the sections featuring a much heavier and far more sluggish ball, which in turn alters the way you approach the play.

Graphics

The three tables feature suitably different visual themes - Tarantula, Jailbreak, and Daredevil. They include the usual mix of surreal artwork and related phrases that you need to light up, and though they sometimes appear a little cluttered it doesn't really slow the gameplay down, and you can almost always see where the ball is.

There are some minor issues with the score panel though, which is oddly situated at the bottom of the screen and which sometimes obscures the flippers at the base of the table. Even though it only occasionally hampers the gameplay, one lost ball as a result of this is incredibly frustrating.

Note: the screenshots you can see of the full tables that accompany this review have been shrunk to accommodate EAGB's site design. The tables are around a third larger in size in the actual game.

Sound & Music

The literature that came with Pinball Advance boasts 40 different music tracks and over 300 pinball sound effects. Obviously this makes for impressive reading and fortunately it also plays out reasonably well in the game. However, since it's pinball you won't always appreciate the well-designed sound, and the various bells and whistles usually only serve to indicate that something has happened on the table.

Final Comments

While Pinball Advance is a reasonably well presented interpretation of the classic game, the fact that there are only three tables available means that you'll exhaust almost all gaming possibilities in very little time. There are also some huge oversights; unlike most pinball sims, Pinball Advance fails to even offer a 'turn based' feature. There's also the rather annoying control system, and the fact that the score panel occasionally obscures the pinball itself. There are loads of GBA pinball games out there, so try a few before you settle on one, but the fact is you either love pinball or you hate it, and there's absolutely nothing here to change your mind.

@ EAGB Advance 2002. All rights reserved.