Game Review Data
 
Game Title
Mortal Kombat: Deadly Alliance
Publisher
Midway
Features
1 - 2 Players. Battery Save.
Format
Beat'em up
Reviewer
Andrew Blanchard


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Gamers may recall the last time Midway released a 'Mortal Kombat' title for the GameBoy Advance. To say the results were a little disappointing would be a huge understatement as the outcome was not only sloppy and unplayable, it also encapsulated everything that could go wrong with a GBA conversion.

Occasionally though, a publisher will learn from their mistakes and a press releases late last year indicated that Midway were to rebuild the whole fighting engine from the ground up. This seems to have paid off, judging from the enthusiastic response that 'Deadly Alliance' has received on the various home consoles. It's now on the GBA, however, and it'll be interesting to see just how well it measures in pocket form.

Screen Shots

GamePlay

At it's most basic level 'Deadly Alliance' contains two modes of play – 'Arcade' and 'Survival'. 'Arcade' is the mode, which we all know and love, where you must battle it out with a whole host of fighters in the best of three bouts. 'Survival' is self-explanatory really, with the challenge here to see just how long you can last in the area with progressively more difficult and skilled opponents.

The opponents in question are all very different, both in the manner in which they approach the fight and their special weapons, so moves which may defeat one challenger won't always work on another. You'll also quickly realize that the AI is a little more receptive to your fight patterns than you may be used to, so just when you think you've discovered a weak spot your opponent will change stance in order to become more difficult to damage. Change your fighting method and he (or she) will do the same. If all the battling gets a bit too much there are always the mini-games that pop up from time to time and though they only tend to hone your observational skills. they're still great fun.

Obviously, games of this nature are a lot more fun played against a 'real' player as opposed to one of the many AI fighters. Midway have addressed this with the now standard link up mode. There is a slight downside to this - you and a friend will each need a copy of the game although, given the level of technology on show, it is clear that a 'boot' game was out of the question. Even after you've fought more bouts that you can possibly imagine there's still an incentive to go on. This is because of the huge number of 'unlockables' available in the 'Krypt' section. To open any of the boxes you'll need to earn Koins, which are won through fighting although you can also push up your booty by betting on multi-player matches.

Finally, the developers have banished the clumsy password system by including a battery backup that automatically saves at the end of each stage. Before you do this, however, you'll need to create a profile in one of three slots. This is incredibly useful and allows you to record your various bouts and just how well you did in them.

Controls

From my point of view fighting games are never simple in the control department but Midway's internal development studio has obviously spent some time on developing an interface which manages to be user friendly without detracting from the enjoyment of the game. Every button on the GBA is used but some avoidance tactics can be implemented by manipulating just the 'D-pad' which makes jumping, ducking or simply getting out of the way incredibly simple.

The fighting controls are also very intuitive and most users should get to grips with them in no time at all although the special moves will remain a bit of a mystery until you discover or unlock them. Overall, 'Deadly Alliance' boasts one of the best control systems I've encountered on a GBA title and it's even more impressive considering it's a beat'em up.

Graphics

Because of the newly developed game engine, the graphics had to be impressive and whilst the various individual elements are only above average, the end result is quite spectacular. This is mostly due to the various arenas that rotate as the fighters battle it out in what appears, thanks to some clever visual trickery, to be full 3D. There are some wonderful touches including environments with marble or polished floors that reflect everything around them and some backgrounds featuring excellent spot animations.

The fighters themselves are constructed of pre-rendered animations and not the photo realistic composition that the series is famed for. These have the tendency to appear a little blocky on occasions but as the animation is so slick and the camera keeps shifting its axis, you'll hardly notice.

Sound & Music

Before I say anything, let me just start by mentioning headphones, because to truly get the most out of this latest Mortal Kombat title, you're going to need them. Right then, here we go...

'Deadly Alliance' sounds fantastic. A lot of the audio wouldn't be misplaced blurting out from an arcade cabinet, never mind a humble GBA. You know you're in for something of a treat as soon as you fire up the game and the initial theme tune is both atmospheric and very well composed. Similar music runs through the various bouts and the sampled sound clips are nothing short of outstanding - the announcer and fighters could be alongside you. You might notice that much of the audio is recycled so some of the fighters sound exactly the same but when a game's audio sounds this good there's really no sense quibbling over minor details.

Final Comments

After a less than impressive showing on the GBA, Midway appear to have finally got things right. This handheld version of the classic beat'em up is just about as good as it gets. This is mostly down to the newly developed game engine, which allows for some incredible fighting action whether you indulge in the single player experience or one of the multi-player bouts. In addition, there are some very pleasing visuals and excellent sound, demonstrating a level of care that should be evident in all GBA products. Even if you already own all the so-called classic fighting titles on the GBA, you need 'Deadly Alliance' in your collection. On the other hand, if you think beat'em ups just aren't your thing, then this could be the game to change your mind. Get it now!

@ EAGB Advance 2002. All rights reserved.