Game Review Data
Game Title
Power Rangers: Wild Force
1 - 4 Players. Password Save.
Andrew Blanchard



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'Power Rangers: Wild Force' from THQ is based on the newly revamped Power Rangers TV show which premiered last year on Fox Kids. This time around, the five Power Rangers with their amazing super powers and a virtual zoo of Zords, must battle Master Org and his evil minions and their insidious plan to destroy the world by upsetting the balance of nature.

Screen Shots


Before you even begin to beat up the various henchmen in Wild Force, you'll need to create your team by selecting three other Power Rangers to aid you in your quest. This should allow you to execute a range of special attacks when you're in a bit of a tight spot by calling up one of your team mates although the effectiveness is a little hit and miss.

The game itself comprises wandering around and battling with a handful of henchman and then moving onto another similar area. You can pull up a rather useful color-coded map, which indicates where you've been and the remainder of the level where you'll encounter one of the many bosses but then it's simply a case of discovering their weak spots and repeatedly punching them until they're defeated. It all sounds simple and on the whole, it is. You do wonder how game developers can repeatedly churn out such uninspired game design.

More entertaining is the 'The MegaZord Battles' where the action changes completely from an isometric to a side-on perspective. Essentially, this is a one-to-one bout where you fight a similarly huge mechanical beast. Success will send you back to the isometric portion of the game to do the same thing all over again.

The multi-player option is undoubtedly a game highlight as it allows each player to choose and control his or her very own Power Ranger. It's then a case of seeing just how many enemy defeats they can clock up in the allotted time. There's also the opportunity to sample The MegaZord Battles. It's all saved using the dreaded pass code, which we'd usually be very critical of but as it comprises a mere five digits, we'll let it go this time.


Very basic indeed and outside of directing your Power Ranger around your immediate area, you simply press the 'A' button repeatedly in order to punch and kick the various henchmen you encounter. The end of level bosses are somewhat tougher but amazingly, dealt with in exactly the same way. The MegaZord Battles are a little different, as you must punch a huge robot until you've filled up your special moves meter. It's then a case of following the buttons in sequence (a little like all those dance related titles around at the moment) and then a flurry of rockets, lasers, or whatever your robots strength happens to be is unleashed.


As soon as the game powers up it's apparent that it has something of an Anime influence, which is probably a result of it being developed by none other than Natsume of Japan who previously produced the GBC version. This is most evident in the cut screens which utilize lots of clever visual techniques in order to produce a kind of FMV effect. The actual in-game visuals aren't bad either featuring some nicely designed isometric environments but as soon as you get to the animated sprites, the whole thing starts to fall apart. This is because even in a fantasy setting, nothing appears to move correctly and some of the special and fighting moves are more humorous than threatening. I'm sure I'm being far too critical here, as no doubt the age range this title is aimed at don't really care just so long as they look like the Power Rangers.

Sound & Music

Power Rangers features some of the most average audio I've encountered for some time. Although it appears to suit the on screen action pretty well, it's by no means innovative and feels more like a GBC score than anything fit to appear on the Advance. The various sound effects are of similar quality with everything practical as opposed to exceptional. With the GBA now some two years old, you'd expect better sound than this without the developers even trying but the good news is you can always turn it down.

Final Comments

Undoubtedly, this is one game for the younger GBA owner or fans who are obsessed with the series. That said though, we weren't entirely sure that there was even enough variety here to keep players plodding on through the ten levels of repetitive stages regardless of their age or gaming experience.

The MegaZord Battles do distract from the main sections slightly and from our point of view, were actually more enjoyable than the main game. There's also some fun to be had with the well designed multi-player option but as each gamer requires a copy of the game, it's unlikely that many people will sample this. As for replay value, there may be some enthusiastic individuals who'll revisit Wild Force in order to collect and unlock everything but for most, one play will be enough.

As such, 'Power Rangers: Wild Force' is a definitely another 'try before you buy' title.

@ EAGB Advance 2002. All rights reserved.