Game Review Data
 
Game Title
Disney's Atlantis - The Lost Empire
Publisher
THQ
Features
1 Player. Password Save.
Format
Platform/Adventure
Reviewer
Andrew Blanchard


RATING

Ho-Hum!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

There's already a Gameboy Color Atlantis game out this year, and with Disney obviously trying to appeal to a new and older audience, here's the Advance version. The hardware alone in the new GBA should bring a great Disney gaming experience and that's before we even mention what it can do graphically. These are, however, two very different games and were created by separate software houses. We've already reviewed the GBC version which scored very highly in both presentation and gameplay. Can this match or even better it, or should you save your money?

Screen Shots

GamePlay

Atlantis is played over ten levels although the first eight are very similar in a number of ways. At the beginning of each mission you will be given an objectives screen and, although these can vary from rescuing crew members to escaping a submarine, they're basically all the same. In addition to your primary objectives you also have to collect a given number of crystals and a bonus letter. These are not essential to completing the level but you're promised a special hidden surprise if you do.

Once actually in the level it's usually a case of getting from 'A' to 'B' and that's it. There's no clever or interesting gameplay and the only real exploration you do in a level is when you're seeking out the bonus letter. This is a platform game in its most basic form and although you will be required to pick up tools on occasions such as wrenches, dynamite and drills but the puzzles involved are so obvious it's insulting. Most of the enemies you meet along your journey show no intelligence either, leaving you to wander through with little or no trouble. The penultimate level will have you sawing a chain whilst avoiding a henchman and the final (which is possibly the most entertaining) one will require you to place missing stones in huge statues. Yes there are crumbling and moving platforms, switches and keys, there are even teleportation pads but there really isn't anything you haven't seen before.

If all this wasn't bad enough the password system is also rather irritating. At the end of each level completed you'll be given an 8 digit save code. I know this probably contains information on lives left and crystals collected but that's what battery backups are for. We really shouldn't still have to be doing this, carrying paper and pens around to jot down passwords does not make for a great portable gaming experience.

Controls

The controls are pretty basic for a Gameboy Advance title and resemble those of the far less powerful, standard Gameboy. As you'd expect the 'D-pad' controls direction both on land and whilst swimming and the 'A' and 'B' are jump and action respectively. The 'R' and 'L' shoulder buttons have been relegated in their inportance to simple 'look up and 'look down'. All this does however resemble the gameplay. Simple.

Graphics

I'd heard many rumors surrounding this game and for some months we were promised FMV from several 'unofficial' sources. This never happened but what you do get is the next best thing and 3d6 Games have done on outstanding job with the cutscreens. This is achieved by scrolling the backgrounds whilst scaling the sprites in the foreground. The overall effect is wonderful and is without doubt the graphical highlight of the game. The in-game graphics are a different story and, while the animation of the Milo is fine, the environments tend to be quite bland. There's also little variety and the first three levels are all played on the same submarine.

Sound & Music

The music that greets you at the title screen is a great interpretation of the movie score and through headphones is very atmospheric. There are even some crystal clear samples from Kida. The actual game soundtrack, however, is just not up to the same standard but the developers have fortunately allowed for this in the options menu and both sound effects and music can be altered or turned off.

Final Comments

This is not a great start for Disney on the GBA and all your worst fears of movie tie-in's are here in one cart. Bland graphics, uninspiring gameplay and only 10 levels. Even with the promise of hidden features on collecting crystals will not have you going back for more. The real surprise here is the contrast between this and the GBC version which is far superior to this and one of the best titles of its kind released this year. If you really do want to experience Atlantis stick with the GBC version. Don't waste your time or money on this.

@ EAGB Advance 2002. All rights reserved.