Game Review Data
Game Title
Kim Possible
Disney Interactive
1 Player. Password Save.
Andrew Blanchard



Ratings Scale:






Archived Game Reviews:

From A - Z



Kim Possible was released in North America some time in November last year but got lost in the deluge of "Triple A" titles which got the lion's share of press coverage. For those that don't know, Kim Possible is a popular animated series that airs on Disney Channel and ABC Kids. Here's a summary of the game's plot:

"Dr. Drakken has found a maniacally new way to take over the world - with a credit card! He's hired a host of thugs and bought menacing creations to carry out his plans to thwart Kim's attempts to stop him. He's even kidnapped Ron, making Kim's job even more difficult! Kim will have to rely on her training and some timely advice from Wade to track Dr. Drakken down and put him out of commission! Can Kim handle it all on her own?"

Screen Shots


Kim Possible is a side scrolling platform cum beat'em up type of game. There are some puzzle elements too but not to worry, as your handy Kimmunicator will usually explain these puzzles with information beamed directly from HQ. You'll also have to overcome some rather tricky situations by utilizing Kim's expertise in acrobatics, although this is generally quite problematic because of the control system which I'll explain about later.

During your adventures, you'll discover bonus items littered about the levels. Some of these items will help you in your quest while others will simply help to increase your score. Some of the more helpful items include ray guns and bombs that will allow you to pick off enemies from a distance, which is especially helpful when you're low on health. If you collect all the bonus items and complete a level with a perfect score, you'll get the incentive to view an unlocked image in the gallery. Unfortunately, however, the unlocked items only remain if you record the less than user friendly pass code on a piece of paper and remember not to misplace it.


I must warn that the Kim Possible control system has one particularly flawed and poorly implemented move, and that is the very essential 'super' or 'double jump'. Now, rather than allowing you to gain greater height by tapping the 'A' button a couple of times, the developers have decided instead that in order to grab that slightly out of reach platform, you'll have to pull off a combo that entails performing a cartwheel and then jumping at just the right moment. This is difficult as the move requires split second timing to succeed. You can of course ignore pulling it off if it's just to reach a bonus item, but when you have to do it to move on to the next level, it becomes a big problem and not to mention, frustrating as hell. The rest of the control system is okay, it's just this one move that for me, wrecks much of the game's playability.


Digital Eclipse has maintained a high visual standard for Kim Possible and everything is designed to complement the cartoon series with forced perspective buildings and vibrantly decorated interiors populating the levels. The animation's pretty good too with Kim and the wide variety of foes moving in a smooth and pleasing fashion. There are also some choice FMV clips taken from the series which is always a welcome addition as opposed to static cut screens.

Sound & Music

The music in Kim Possible is not too bad although cheesy and reminiscent of the standard spy movie soundtracks. Sound effects wise you get the usual grunts and groans as Kim battles though the levels, with the odd explosion and laser noise whenever a bonus item is activated. Most impressive though is the audio that accompanies the FMV clips. Generally, because of the high compression, most FMV clips don't sound too good. Digital Eclipse, however, have aside from perfecting the video stream in the clips, also mastered the audio aspect, resulting in FMV that not only look good but sound crystal clear as well.

Final Comments

Just like the TV series, Kim Possible the game should have been fun and entertaining. Unfortunately, this isn't the case, due to some appalling design choices. First off, is the irritating "cartwheel/jump" in the control system. Second, is that some parts of it is way too difficult considering its target audience and finally, the use of a cumbersome seven digit password save. Despite the flaws, however, the game is still playable and what I might consider flaws, others might view as challenges. Fans of the series in particular might want to give it a try, and if you do then all I can say is, good luck because you're going to need it!

@ EAGB Advance 2002. All rights reserved.