Game Review Data
 


Game Title

Back Track
Publisher
Telegames
Features
1 to 4 Players. Battery Save.
Format
First Person Shooter
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

This is the game Nintendo said couldn't be done. When the spec was first released for the GameBoy Advance there was great excitement as everything pointed towards the possibility of 3D games. Obviously after Nintendo's denial that the GBA was capable of this we were all looking forward to really good 2D games instead. But, here it is, the first First Person Shooter. I say the first because a selection of FPSs are to be released before Christmas including Dark Arena, Doom and Eck's vs. Sever. The question is, should you hang on or is this the one to go for?

Screen Shots

GamePlay

Backtrack, as with most FPSs, has an incredibly unbelievable plot but it really doesn't need a good one. Even when these type of games have a well thought out storyline nobody really cares because what you're really interested in is shooting things and Backtrack has lots of that. Set on a huge moon base you play the part of Jim Track on a mission to destroy Domingoaniax and his army of androids. For months humans have been abducted and assimilated into droids. It's your mission to free the humans, beam them back to Earth and destroy the base.

The single player mode is set over 12 huge levels and there are hours of gameplay here. There are also multiplayer and deathmatch modes and as a real bonus you'll only require one copy of the game to enjoy these. There are other elements that have become standard fare in an FPS game and Backtrack has its share of these. There are secret passages and rooms to discover, switches which operate locks on other levels and keys aplenty. This not only adds a puzzle element to the game but also gives a short break from mowing down everything in sight with your laser gun.

The gamescreen is of classic design for an FPS, all the stats are at the base of the screen and there is also a handy compass in the top corner. Your health and ammo are very clear but just above these are the keys and cards collected icons which are so small that I didn't actually notice them until I read in the instructions that they were meant to be there. The plus side is that if it's all getting too much you can save the game with a battery backup although as there's only one slot make sure you're doing well.

Controls

These are incredibly simple for an FPS. Backtrack contains none of the advanced controls such as crouch and jump that you'd expect on a PC version. It does, however, have a strafe mode which is controlled by the shoulder buttons and is essential to avoid enemies incoming fire. Another option is the inclusion of a map mode which you'll flip between on a regular basis because of the similar environments you'll encounter and which would have been a lot more useful with the ability to scroll around.

Graphics

After an impressive FMV intro everything goes downhill a little. The problem is that most of the environments look the same so without the use of the map you really could get very lost. It's not as ambitious as it could be and the graphics lend themselves more to the original Wolfenstein than Quake. The frame rate however is impressive and everything speeds along regardless of how many sprites are on screen. The actual androids themselves are neither well designed nor animated but let's face it they're only to shoot at. One valuable feature is the contrast which allows you to lighten the graphics and is an option that all developers should be including on GBA titles.

Sound & Music

The music here is fine in a kind of '1970's kitsch Sci-Fi TV movie' way. On the plus side some of the samples are excellent and add a great deal to the atmosphere. These include lifts, gunshots, injured crew members and androids groaning 'join us' at you which really is quite spooky. As usual though if it's all getting a little irritating, you can turn it off at the options.

Final Comments

One of the few reasons we can see for this title getting less than flattering remarks from other reviewers is the lack of any recognisable license. If it was wrapped around a movie or comic book character then odds are it would have scored much higher marks. It's not perfect by any stretch but it is a competent FPS for the GameBoy Advance which is exciting and fun to play, especially as a link-up game. This is, however, one of many that will be released before Christmas of 2001 so our advice is wait until they are all out and ask your local shop for a demo.

@ EAGB Advance 2002. All rights reserved.