Game Review Data
 


Game Title

DOOM
Publisher
Activision
Features
Battery Save, 4-Player Deathmatch, 2-Player Co-op
Format
FPS
Reviewer
Neil Aschliman


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

In the early '90s, a young programmer named John Carmack unleashed, quite literally, a demon upon the world with his genre-defining Doom. Over the next decade Doom has been ported to nearly every platform imaginable while spawning countless clones, most of which fall short of the gameplay gold that made the original infamous worldwide. Gamers' delight and congressmen's bane, Doom has been released by Activision for the Game Boy Advance.

Screen Shots

GamePlay

The recipe for Doom is perhaps a bit less complicated than that of Colonel Sanders’ legendary chicken: add space marines, insidious imps, three cups of hideous-mawed demons, a hint of heavy firepower, and devious level design. Shake vigorously and BOOM! That is, Doom!

This hallowed treasure has always been more about furious gameplay rather than plot, which is practically nonexistent except in the manual. Doom is the perennial example of the mindless shooter. Players jog down eerie corridors, laying waste to cackling fiends from the pits of the underworld while hunting down vital security key cards. The game features 24 levels in three episodes, taking a heroic space marine through the sinister labs of Phobos and Deimos and ultimately a whirlwind tour of hell itself.

Levels are cleverly designed, yet the basic premise of “shoot, find key, shoot again” is hard to mask. Doom offers the same brisk adventure it always has, surprisingly unhindered by the transition to a handheld. The GBA version is in fact superior to others like the SNES build. It is nearly identical to the PC original, except the game may only be saved at the end of a stage in one of four data slots. A map of the current level may be overlaid on the screen at any time, but will not be complete until a special upgrade is found.

David A. Palmer Productions, responsible for Doom GBA, has included two multiplayer modes which both require multiple cartridges. Up to four players may compete simultaneously in a deathmatch setup, while only two can challenge the cooperative mode. The main drawback of the deathmatch mode is that there is no descriptor text for combat: players don't know who killed whom or which one is leading.

Controls

Can a game designed for the keyboard and mouse remain playable on a platform with only four action buttons? Indeed, it's possible! The default control setup uses the L and R buttons as the ever-vital strafe, while A and B take care of firing, weapons selection, and opening doors. The D-pad accomplishes small movements or rotation.

Overall, Doom features a tight control scheme that does justice to the original. Strafing imp fireballs while laying creatures waste with the classic shotgun will quickly become second nature.

Graphics

At first glance, Doom's graphics are nearly identical to those of the original. Despite the small size of the GBA screen, texture quality has not dropped and the creepy lighting effects are still in place. The excellent level design makes some areas chilling, with dark tunnels lit by occasional light bursts. Therein lies one of the main graphical issues.

Occasionally, the dynamic lighting effects will cause the frame rate to stutter. This especially occurs in large, open areas, and fortunately an option has been included to turn them off and restore smooth motion. The drawback to this is that light will be evenly dispersed in the stage, eliminating the creepy atmospheric effects.

Character and enemy sprites are as large and detailed as ever, but all blood has been turned green. Whether this is because of the omnipresence of red on the small screen anyway or the constant crucifixion of Doom by Congress is a matter of debate, but most players will quickly forget about it. Rockets no longer reduce enemies to messy puddles as another artifact of either hardware power or politics. Finally, enemies disappear shortly after they are killed, a step back from the original caused by the Game Boy's limitations.

Gamma correction settings have also been included, so those who have problems with the GBA's dark screen can quickly adjust the brightness to one of six settings. The highest light level makes the health bar look a bit grainy, but all the in-game action will be far easier to see.

Sound & Music

The sound effects in Doom are largely lifted straight from the PC classic, but don't fade away as the player distances himself from them. This is another shortcoming from the translation to a handheld, and detracts from the disturbing atmosphere. Where a player could once hear a demon from down one end of a hallway, it could very well be right next to him now.

Doom's music is simple and repetitive, reminiscent at times of themes from low-budget horror movies. There will not be a CD soundtrack.

Final Comments

While already a decade old, Doom still packs a punch of solid, satisfying gameplay. The few graphical flaws are sacrificed for ever-valuable portability. Doom is an excellent example of a simple yet rich on-the-go title that is perfect for travel or breaks in the day. Find a friend or two with the game and its lasting appeal is instantly lengthened. Even gamers who have played the original many times through will find fun in Doom GBA, though they may be sensitive to the few changes. Those new to the Doom experience will be hard pressed to find a better shooter, and should at least give it a rent to discover the craze for themselves.

@ EAGB Advance 2002. All rights reserved.