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Studio Feature - Tantalus Studios
(Added 30th November 2002 - By Andrew Blanchard)

This Tantalus Studios feature was to be the third in a series of articles we're compiling at EAGB about studios that have created 'cutting edge' titles, but unfortunately are still without publishing and distribution deals. As we've said before, this is mainly due to the publishers' unwillingness to put any title out on the GBA market that have no licenses or movie tie-ins to automatically push unit sales and make money.

At least that's how I intended to write this article, but Tantalus aren't only incredibly talented at producing games, they also seem to be reasonably successful in getting them published too. With this in mind, rather than focusing on one or two finished projects, I thought I'd just highlight some of their current technology, which will hopefully feature in a future release. This follows a meeting at the Developers' Lounge during September's ECTS with Tom Crago of Tantalus. Tom had traveled from Australia to attend the show and to demonstrate some of the studio's present and future games; from my point of view it was well worth the trip.

CRIS (Character Render Interactive System)

This is not really a game, but an 'in house' technology that helps to set Tantalus apart from the rest of the pack. Basically, it allows developers to replace traditional hand drawn sprites with 3D ones, resulting in smoother and more adaptable animated characters. These are created using polygons, but the demonstrations that EAGB saw illustrated just how flexible this system is. Probably the most impressive detail of this application for gamers is that it dramatically cuts the instance of severe frame rate issues in a game, which tend to happen when a lot is happening onscreen, so replacing bitmapped sprites with polygon ones improves things dramatically. The routine is currently used in most of their titles and its visual impact has to be seen to be appreciated.

Equestrian Demo

This demo represents a practical application of the CRIS technology, with the challenge being to produce a fully 3D horse and allow it to walk, gallop and jump around a course. The courses in question are actually taken from ATV Quad Racing, but the whole thing was produced in a matter of days, and by a single programmer/artist. As a rider, going around the courses is incredibly easy, with the horses 'handling' feeling very realistic. Try an impossible jump or maneuver though, and you will fall off and have to climb on the horse again. The finished product promises a variety of game modes including a 3-day event, cross-country and show jumping. If the demo is anything to go by, it should be a groundbreaking and original title.

Screen Shots

Anaka

Although this is in the very early stages of production, the overall design for the game is nearing completion. Hopefully this will look and feel very different from any GBA game lead character, with the emphasis on a cartoon look rather than realism. Featuring one of the most detailed lead characters yet to be seen in a handheld title, Anaka is basically a platformer that features expansive levels and immersive, thought provoking gameplay--think of an incredibly enhanced Tomb Raider--well, in the gameplay department anyway.

The animation is also looking quite spectacular, with the lead animator having previously spent some years in the film and TV industry, bringing some very high-end production values to the title. There are only a few pre-production sketches available at present, but Tantalus hope to have some actual screens and in-game footage available on their web site before the end of the year.

Junga Demo

As a huge fan of platforming games, I was anxious to get my hands on a playable version of Junga and the results certainly weren't disappointing. One of the things that is currently stifling the gaming genre is the complete lack of variety, and critics have often remarked that simple puzzle elements would save even the most mediocre of titles. Tantalus has obviously taken this advice onboard, as Junga not only features some wonderful graphics and animation, but also some intriguing mind-benders. It's far from complete yet, but the finished version promises a battle system and huge levels whilst significantly raising the bar for immersive and satisfying gameplay.

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Released Games

Tantalus have had their success stories too, releasing games for several publishers and as a result, are starting to build up an impressive portfolio of titles demonstrating the studio's varied approach to game design. These include the wonderful ATV Quad Racing for Acclaim, which includes a newly developed racing engine and which was reviewed here some months ago.

Also due for release in the next month or so will be the fifth installment in the Woody Woodpecker Crazy Castle series for Kemco, which will improve both gameplay and visuals for the GBA by utilizing the CRIS graphics system.

Screen Shots

Flintstones fans will also be pleased to learn that the Tantalus' take on the famous animated series, Dino to the Rescue, is looking wonderful, and will hopefully allow everyone to forget the terrible GBA titles that have preceded it.

Screen Shots

Looking into 2003, Tantalus will continue to support the GBA, and have just signed on to produce the third installment of the Top Gear series for Kemco. This will use an improved ATV Quad Racing engine while extensively utilizing a very high polygon count for the actual cars. If initial demos are anything to go by, this could be the racing title everyone's been waiting for. In addition, there's another very high profile (and secret) title that should be released sometime in Q3, but we'll let you know more about that when it goes public. They're also developing two in-house titles (one of which is Anaka) drawing on their extensive expertise and utilizing their own CRIS technology.

Like Crawfish or Digital Eclipse, Tantalus are proving to be a GBA developer to look out for and if their current projects are anything to go by, there certainly appears to be an exciting future ahead for this Australian-based company. What we've featured here is a small sample of the Tantalus portfolio, so I'd urge you to check out their web site which not only has a lot more news and information but also features movies of the games in action.

Special thanks to Tom Crago of Tantalus for his help in this feature.

@ EAGB Advance 2002. All rights reserved.