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Studio Feature - Gatehouse Games - Spiralstone
(Added 6th April 2003 - By Andrew Blanchard)

"This Gatehouse Games feature is the fourth of a series of articles we're compiling at EAGB - regarding studios that have created what can only be regarded as a 'cutting edge' title, yet unfortunately are still without a publishing and distribution deal. This is mainly due to some publishers' unwillingness to release any title for the GBA market without a license or movie tie-in theme that automatically push unit sales.

Since some publishers are reluctant or unable to back anything that's not going to offer guaranteed sales, the GBA market is often flooded with many similar and arguably mundane titles. Obviously this means that you, the consumer, could be missing out on some extraordinary games, ones that you might never be aware of."


Gatehouse Games' Spiralstone - A Bit Of Background

When the RPG Spiralstone was first announced this time last year, it received a lot of publicity. According to the developers, the game was going to be ground-breaking and would "combine the key elements of the best and most popular existing computer role-playing games like Diablo, Everquest & Pokèmon while adding a whole range of new features to produce the perfect RPG experience."

Such a bold claim, coming from anyone else, would have been met with some skepticism, but the developers at Gatehouse Games weren't just anyone. Although the company itself was new, it's three founders were all experienced ex-Core Design programmers with over 40 published games to their credit including the popular Tomb Raider 3, 4 and 5. Suffice to say, GameBoy RPG fans were excited about the announcement and couldn't wait for Spiralstone to be released.

Well time passed and although many publishers expressed interest and admiration for Spiralstone, none have actually agreed to publish it. Switch to the present day and surprise, surprise, I find that my e-mail inbox contains a playable demo of Spiralstone. Along with the game are heaps of documentation and most importantly, a note from Gatehouse Games' Tom Scutt, explaining Spiralstone's situation and asking if we'd like to preview the demo. Naturally, I agreed...

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Spiralstone The Game

Before I begin the preview of the demo, here is a brief synopsis of the game.

"Spiralstone is a free-form fantasy role-playing game. There is no main plot or storyline - you decide the course that your character will take. However, the history and legends of the lands will unfold as you play the game. You can explore the world on your own or with your friends. Trade items and secrets; work as a team or fight to see who is the greatest warrior."

Starting Out In Spiralstone

Your first task in Spiralstone is to create a character. Our demo version only allowed a Warrior although the full version will allow you to create everything from a Wizard to a Rogue.

Once selected, you then need to determine exactly what type of Warrior you want your character to be by allocating some 25 points to various attributes. These attributes include qualities like strength, agility and wisdom, which must be chosen carefully to improve your character's chances of survival.

After naming your character (ours is called EAGB), you'll be given a birth year, which in our case was the Eagle. You're then dropped in the middle of Ashbrook Village to start your adventure.

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Fighting and Trading To Live

Ashbrook Village, where you start out, is made up of a selection of shops and houses where you can not only buy and trade goods but also learn new skills. You begin with absolutely no funds and only a sword to defend yourself against all manner of nasties including some rather oversized spiders. Killing these eight-legged freaks, however, allows you to collect their eyes, which can then be traded with some of the rather strange inhabitants of the Spiralstone world who require them.

Lucky for you, slaying the spiders is relatively easy and requires little in the way of swordsmanship (or Skill Level). As you travel through the game though, you'll need to constantly train and improve your skills in order to battle the more difficult enemies that you'll encounter outside the confines of the village. Training will improve your player 'level' and will eventually allow you to cast spells, including a rather useful healing one.

Unlike turn-based RPGs like Pokémon, fighting in Spiralstone is done in real time. The controls are intuitive and at its most basic, you'll only need to press 'A' to use your melee weapon when encountering an enemy. Accuracy and the amount of damage inflicted, however, depends on your skills and equipment. Ranged weapons and spells can be assigned to the 'B' button while holding down the 'A' or 'B' buttons gives access to class-related skills earned at higher experience levels.

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The Spiralstone World

As you travel and explore, you will find that the three main types of settlements in the Spiralstone world are Cities, Towns and Villages. Cities are home to the great arenas, where players can fight other players or battle with monsters in tournaments.

Early on in the game, Towns and Villages (where you start your quest) are fairly safe places but will get more dangerous as you venture further afield. Outside of the various settlements there are wilderness areas to explore, travel through or simply go monster hunting, which really is great fun.

Things get a little more serious though as you plumb the depths of the Spiralstone world in the various Caves and Dungeons to find the most challenging monsters and most powerful magic items. Many of the quests require you to venture deep into the earth, defeating enemies, avoiding traps and solving puzzles.

You can usually travel on foot between areas, but later in the game you will be able to travel to new lands by boat but usually at great expense. In certain areas there are the monolithic Spiralstones and once activated, these can be used to travel instantly between any Spiralstones already discovered.

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Dying And Coming Back Again

You will probably meet your demise on more than one occasion when you first start the game. Fortunately though when this happens, your equipment stays with your corpse and the game is auto-saved. You will then be reborn in the last Town you visited, albeit with some experience penalty at higher levels.

Getting your corpse back, however, isn't that simple. You have two choices – either you find it yourself and 'loot' it, which can be tricky if you were killed in area with a lot of deadly monsters, or you can get the local Necromancer and pay him to retrieve it. Although the second choice is easier, it does cost further life-force (experience).

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Gotta' Kill Them All

There are many monsters in Spiralstone, and while Pokèmon has the Pokèdex to keep track of them all, Spiralstone has the Bestiary. In Spiralstone, when you see a creature for the first time its picture automatically appears in your Bestiary and as you discover things about the creature (e.g. its resistance to fire) these facts appear on its page. The Bestiary will also lists how many of the creatures that you have killed in your career (the creature's picture only appears as a sepia drawing until you've killed it – then it appears in full colour) while blank pages in the bestiary show that there are creatures you still haven't seen.

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Sounds, Visuals And Connectivity

According to Gatehouse, the Spiralstone demo contained mostly beta screens and unfinished artwork. Their main objective it seems was to produce a solid working game engine first before concentrating on the cosmetic and visual aspects. Judging from what I've seen, however, even in its beta stage, the visuals in Spiralstone is quite impressive.

Wisely enough, the game employs a three quarter perspective which easily allows you to see everything that's happening in the immediate area. The animation and character rendering are also well above average, whilst some of the weather effects that come out of nowhere will have you literally grabbing your coat and running for cover.

At the moment, because of its beta status, most of the sound effects and music in Spiralstone are as basic as they get, although they worked well enough to compliment the on-screen action. For the final release, however, the score and sound effects will be created by Nathan McCree, the composer of the original Tomb Raider music.

Gatehouse also informs us that plans are afoot, should Spiralstone ever gain release, for a two-player cooperative mode via a GBA link cable as well as a GameCube version of Spiralstone with connectivity to the GBA.

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Rants And Remarks

Spiralstone is without doubt one of the most original and innovative titles that I've sampled on the GBA for some time. Even in demo form, it was immensely enjoyable and satisfying to play, and revealed quite convincingly the potential it had to be a knock-out title when finally finished.

Jaded gamers bored with old school RPGs and their linear plots, will find Spiralstone refreshing, thanks to its innovative free-form approach and clever re-working of elements from other popular RPGs - the monster collecting in Pokèmon and the real-time action in Diablo. As such, I really hope that Spiralstone gets picked-up soon by a publisher and released

Sadly, however, Spiralstone might never see the light of day and not because it isn't good or original, but because it isn't attached to any popular license or movie tie-in. Regular readers will know my lament, although I can't help but say it again - the GBA market is flooded with too many similar and arguably mundane titles!

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Special thanks to Tom Scutt for his help in this feature.

@ EAGB Advance 2002. All rights reserved.