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Dream-On Studios


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Studio Feature - Dream-On Studios
(Added 10th September 2003 - By Andrew Blanchard)

A Bit Of Background

Dream-On Studios, which is based in France, arose from the ashes of the now closed Infogrames Lyon House Studio. They were in fact, the GameBoy team at Infogrames, and have been working on and developing games for the platform since the GBC. On the GBA front, some of the games that the team has worked on include Lucky Luke and Mr.Nuts. Aside from games, they are also working on a 3D engine for the GBA.

Dream-On has also developed an original game called, Treasure Quest, for the GBA. Unfortunately, just like the other original games from the other studios that we've written about, Treasure Quest, might never appear in your local neighborhood game shop, mainly because it is virtually impossible nowadays to publish an original game on the GBA. As we've said before, games like Treasure Quest often remain as technical demos, and if good or lucky enough to be commissioned by a large publishing house, will only serve as the technical framework for another run-of-the-mill TV or movie tie-in game.

But enough of my grumbling and let's have a peek instead at some of the titles and technologies that the Dream-On team are currently working on.

Treasure Quest

"Four pirates - Lovely Stella, Wild Pete, Ol' Bones and RealHard Will - have decided to go in search of the 6 fabled treasures of Cutthroat Sam. This mysterious buccaneer is said to have collected 6 fantastic treasures, each hidden on a different island. In the taverns, some even tell that Sam may still be alive through the use of some kind of black magic, and continues to protect his booty!"

Screen Shots

This is the premise of Treasure Quest, which can best be described as an action platform game. Dream-On were kind enough to let us try the game and it's fair to say that the version we played was quite impressive and even more so when we were told that it only took a few weeks to produce and with only three members of the team actually working on it.

The first thing that hits you about Treasure Quest is the high quality of animation, which is something you'll not often see on the GBA. Think Tex Avery, and you'll come somewhat close to visualizing the range of exaggerated moves and facial expressions that each and every character seems to possess. In addition, the game also boasts of some of the most beautifully rendered and lush, multi-parallax scrolling backgrounds I've ever seen.

It doesn't end there either, because even when you're stationary, there are a variety of spot animations in the background and foreground to keep the whole game active and alive. The waterfall, for example, is constantly flowing with plumes of water vapor exploding from its base into the air. The artists have also managed to include a great illusion of depth so that the wooden platforms strung between two cliff faces have a realistic feeling of height which immediately increases the element of danger into the levels.

Our version only allowed us to play as the Lovely Stella but the final version will also include the three other pirates. Stella is both athletic and rather good with a pistol that makes disposing of the natives quick and painless. Pressing the shoulder buttons gives you access to bombs as well, which you'll need to defeat the more persistent assassins. Treasure Quest is not all platform action either as the final version not only promises a two player version (with two copies of the game) but also mini games, which will include anything from Treasure Hunting to a variety of Beach Games testing your reflexes, speed and memory. You can even indulge in the unique sport of Pirate Beach Volley Ball where up to four players can enjoy the sport with a single copy of the game.

Mr. Nuts

Later this year will see the release of Mr. Nuts which is published by Infogrames (now renamed as Atari). This game is a conversion of the early nineties Super Nintendo classic although it did make a brief showing on the GBC. Obviously, the most striking upgrade is the visuals and if you look closely at the screen shots, you'll realize just how vibrant and colorful the new version will be. Mr. Nuts has also seen improvements in gameplay. Players are now challenged to roam through six worlds and more than fifty levels of fun-packed action. The game is scheduled for release in September.

Screen Shots

Nascar And The Future?

The Nascar screen shots that you're seeing now isn't a title that Dream-On is working on, but rather a showcase for their new 3D engine. Looking at the impressive frame rate, camera angles and textured models, it's hard to imagine that everyone used to think that 3D was impossible on the GBA.

Aside from what we've highlighted, Dream-On have other projects nearing completion, some with publishers in place, so hopefully Mr. Nuts is not the last title that we're going to see from this new but experienced developer.

Final Words

After my last "Studio Article", even more GBA titles have been cancelled as publishers deem them financially unfeasible. Games are still being released but they're becoming less original, with the majority receiving only lukewarm critical response and being awarded average marks. I'm hoping that these articles will enlighten the millions of GameBoy owners out there as to the many good and original games that are available, games like Treasure Quest for example. I'm sure that if we want, we can make a difference, and in the future, get to play those games that are fueled by imagination and originality rather than watered down Hollywood scripts.

Special thanks to Benjamin Yori for his help in this feature.

@ EAGB Advance 2002. All rights reserved.